Friday, April 8, 2011

[Art] More Life Drawings (Humber College)

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Quick Gestures (Clothed & Nude):
 
   
   
Charcoal Portraits:
 
 
© Victoria Breton. Thanks for viewing! 

Saturday, March 19, 2011

[Art] Portrait of Elizabeth (Humber College)

For my Life Drawing class, we had to create a portrait of ourselves or someone we know. We had to light our subject appropriately, and then draw and shade the piece with as many values as we could. I chose to draw my younger sister, Elizabeth. In other news, my official .com website has been up for over a month! It's still under construction, though.

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© Victoria Breton. Thanks for viewing! 

[Art] Game Level: Japanese Temple (Humber College)

Wow, I haven't posted here in ages. First things first: a few weeks ago, I completed my game level. After eight weeks, I ended up producing a piece that I am most proud of (in comparison to my other pieces of 3D work). I also enjoyed working on this the most. I can feel myself growing and improving as an artist, and it's exciting!

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 © Victoria Breton. Thanks for viewing!

Thursday, January 27, 2011

[Art] Timeline

Here's a personal timeline that I had to create in my Animator's Portfolio class today. I'll follow this as closely as possible, but will most likely have to make alterations here and there. This timeline only factors in two of my classes (Animator's Portfolio & 3D Animation Production). My remaining four classes aren't really related to my demo reel.

Creating this timeline made me miss graphic design...

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© Victoria Breton. Thanks for viewing!

Monday, January 24, 2011

[Update] Quick Update

I've been sick over the past few days, but I'm happy to announce that I just started my fourth semester here at Humber! I am in the process of working on various projects including a Japan-inspired game level and a demo reel. I'm also in the process of setting up an "official" website, which will most likely be victoriabreton.com. I am hoping to get that up and running sometime this week. This Blogspot website will be used to casually display my artwork along with blog entries, whereas my .com website will be used as a professional portfolio to showcase my best work for future employment opportunities.

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I'm happy to say that my work is still being presented on the Humber 3D website. I don't know how much longer it will stay there, but regardless, I feel very proud! It's nice to know that something I worked so hard on is being appreciated. This semester is going to be hard, but I'm also excited about it. I hope to produce a lot of great work.

Friday, December 17, 2010

[Art] Life Drawing September 2010 - December 2010 (Humber College)

 Here is a small assortment of some of my life drawing work from this past semester. They range from 15-second poses to 1-minute poses. The sequence drawings took about 10 minutes, and the final portrait drawing is a 1-hour study.

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© Victoria Breton. Thanks for viewing!

Thursday, December 16, 2010

[Art] 3Ds Max 2011 Boiler Room Assignment (Humber College)

A few weeks ago, I posted a few progress shots of my boiler room. The final was due today. It feels like a giant weight has been lifted off of my shoulders! I plan to further polish this piece during the Christmas break, but for the most part, I am happy with my progress. Sure, there are certain details that bother me (as always), but it has undeniably come a long way. This project, for me, has been a struggle from the beginning. After restarting a handful of times, frustrated with having a lack of a true "vision" in mind, I visited a boiler room thanks to a lucky connection. (Thanks again, 'Uncle' Robin!) Real-life inspiration was something that greatly aided my creative process. I was also (and remain, to a certain extent) fairly naive in relation to boiler rooms, having never actually stepped into one prior to this lucky opportunity. A room filled with dust, pipes, and rust was a new concept for me, and I had to really push myself to "dirty" up the room during this assignment. (My natural instinct, for whatever reason, is to always have things symmetrical and clean). This assignment was somewhat of a vehicle that allowed me to push past this. In retrospect, I could have still pushed it further. Above all else, I was able to overcome a lot of things while working on this assignment, and I consequently learned a lot along the way. 33,702 polys and 40 textures later...

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This assignment also required us to animate a 100 - 200 frame camera sequence.



© Victoria Breton. Thanks for viewing!